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What is a range?

A range displayed on the 13×13 grid with color-coded actions, frequency ring, and combo breakdown
A range is the set of hands you would play in a specific spot, displayed on a 13×13 grid. The grid represents all 169 unique starting hand combinations in Texas Hold’em. The grid is arranged with:
  • Pairs along the diagonal (AA in the top-left, 22 in the bottom-right)
  • Suited hands above the diagonal (AKs, AQs, etc.)
  • Offsuit hands below the diagonal (AKo, AQo, etc.)

Actions and colors

Each hand in a range is assigned an action — what you do with that hand in this situation. Actions are represented by colors on the grid. Common actions include: You can name and color your actions however you want. The color picker lets you choose any color, and you can rename actions to match your study system.

Mixed actions (weighted frequencies)

In solver-based play, many hands don’t have a single “correct” action. Instead, they use a mixed strategy — for example, raising 60% of the time and calling 40%. RangeSharp displays mixed actions as split cells. A cell with two colors shows that the hand uses both actions at different frequencies.
Weighted frequencies require a Pro or Elite plan. On the Free plan, each cell can only have one action.

Action colors

Each spot has its own set of action colors. You can:
  • Add new actions (up to 2 on Free, up to 40 on Pro/Elite)
  • Rename actions (e.g., change “Action 1” to “Open Raise”)
  • Change the color of any action
  • Set default colors in your preferences so new spots start with your preferred setup

Combo count

Below the grid, RangeSharp shows the combo summary for the active action:
Raise: 24.5% · 325/1326 combos
This tells you:
  • What percentage of all possible starting hands use this action
  • The exact number of combos (out of 1326 total)
This is important for checking that your ranges are the right size. A typical UTG open range in 6-max is around 15–18% of hands.

The 13×13 grid at a glance

Each cell in the grid corresponds to one hand combination (e.g., AKs = Ace-King suited). You paint cells with action colors to build your range for a given spot.